Casual players would have fun seeing what round they could get to, never knowing there was so much more to the mode. Zombies mode has always existed in a strange place. The game also does a great job of making you think you know where a scare is going to come from, only to change it up. Knowing this can happen at any point keeps you on edge in a way that previous editions of Zombies could not. It is not hard to see the Dead Space inspiration here, as a zombie popping out of a grate is reminiscent of Necromorphs in the vent system all those years ago.Ī random zombie can spawn behind you, leading to jump scares or embarrassing screams for your roommates to hear. Additionally, a single zombie can spawn anywhere on the map, even between rounds. There are still zombie spawn points, but you can no longer rebuilt barriers to slow them down. Instead, CoD Zombies got the horror makeover, and it is the scariest version of zombies yet.Īll of the familiar aspects of Zombies are present, there is a mystery box and perk upgrades (although unfortunately not in the form of soda anymore), along with the endless round based format and a number of hidden secrets. Of course, Condrey and Schofield were not planning on making CoD multiplayer scary. ![]() The duo was responsible for Dead Space, one of the scarier games ever made and a Sci-fi fan favorite. In the lead up to Call of Duty: World War 2, Michael Condrey and Glen Schofield repeatedly said they were excited to return to their horror roots.
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